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1. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Unfortunately, a ship in a POS can target and attack someone by utilizing POS weaponry. Should they really be excluded? . I am thinking their ship itself can't do the shooting, and the station is locked down so it can...
- by Mary Annabelle - at 2014.03.18 13:19:00
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2. Cloaking module availability on outbound gate jumps needs an indicator - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: You protest too much. Look, I'm not the guy camping the gate, I'm the guy being hunted. Oh, and to make matters worse, I usually play on public wifi . I know latency is an issue, I know the server ticks can be a bit off, an...
- by Mary Annabelle - at 2013.11.04 16:28:00
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3. Ermegerd another AFK Cloak solution - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Mary Annabelle wrote: Lucas Kell wrote: Good lord I'm tired of hearing the words "perfect intel" from the same group of people in every single AFK cloak thread. Local exists, it exists by design, it's existed for a long ...
- by Mary Annabelle - at 2013.10.24 16:25:00
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4. Ermegerd another AFK Cloak solution - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Good lord I'm tired of hearing the words "perfect intel" from the same group of people in every single AFK cloak thread. Local exists, it exists by design, it's existed for a long time and that's unlikely to change. And while...
- by Mary Annabelle - at 2013.10.24 14:02:00
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5. Ermegerd another AFK Cloak solution - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Ecoskii wrote: Fewer niave, simplistic comments..... there is no 'bravery' involved in pixels, there is just little point undocking an expensive pve ship while there are permanent afk cloakers in system, nor is there much ...
- by Mary Annabelle - at 2013.10.23 21:24:00
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6. Zombie Rigging - in Player Features and Ideas Discussion [original thread]
OH OH, I got it! The following ships can mount the zombie rigs for zero calibration costs: Succubus, Phantasm, Nightmare, Revenant. Basically the Sansha line of ships are already hardwired for this type of tech. (The Succubus don't say Sansha, ...
- by Mary Annabelle - at 2013.07.26 13:51:00
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7. Zombie Rigging - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I know my ideas would work, but I am perhaps the worst person to do public relations about them. (The same difference in the way I think tends to make me an awful spokesperson) Both parts of this statement are facts. And w...
- by Mary Annabelle - at 2013.07.24 16:47:00
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8. So Local Chat vanished, now what? - in Player Features and Ideas Discussion [original thread]
Kirkwood Ross wrote: Null would be ruined. Covert hot drops would reign supreme and people wouldn't stick around. BWahahahahaha... because the hunting ships are all psychic, and mysteriously just "know" when you are in the system with them......
- by Mary Annabelle - at 2013.07.17 16:47:00
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9. So Local Chat vanished, now what? - in Player Features and Ideas Discussion [original thread]
I call BS on this ... Siri Exotic wrote: and twoddle...PvP IS Limited to ship combat, Mining,commerce and ratting are not PvP no matter how you try and quantify it. PvP is plain and simple a player versus another player in a combat scenario. ...
- by Mary Annabelle - at 2013.07.17 16:45:00
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10. The Marauder that attacks! - in Player Features and Ideas Discussion [original thread]
Meh, all I see this doing is encouraging people to do crazy stuff. Why worry about that gate camp? charge right through and see if you make it. Can't afford to lose a ship? Don't matter if it's this one, at least that one time a day. This will ...
- by Mary Annabelle - at 2013.07.15 20:42:00
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11. Cynoship nerf - in Player Features and Ideas Discussion [original thread]
Rune Scorpio wrote: Forum ate my post... Anywho starting over... The matter IS unrelated as unfortunately it opens a whole new can of worms to fix a mechanic that is already unbalanced. Covops blobs would just replace bridging and promote even ...
- by Mary Annabelle - at 2013.06.20 13:37:00
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12. Cynoship nerf - in Player Features and Ideas Discussion [original thread]
Rune Scorpio wrote: All that would turn into is a bunch of people recycling trial alts to have local. Shouldnt this be reserved for the no local threads? Suggesting it should be a seperate thread? That's like saying you pay for a sandwich, bu...
- by Mary Annabelle - at 2013.06.19 20:17:00
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13. Cynoship nerf - in Player Features and Ideas Discussion [original thread]
Rune Scorpio wrote: Getting a little boring having solo ships wander around and hotdropping 10+ guys onto solo cruisers. I think if a ship lights a cyno it should not be able to commit any hostile actions . Should be easy enough to make the sh...
- by Mary Annabelle - at 2013.06.19 17:02:00
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14. Ninja Mining by One Change - in Player Features and Ideas Discussion [original thread]
Arrrrgh! Sorry, but I am just being objective, or at least trying to here. Nikk is doing that forward projecting PvE in a manner like a PvP attack on resources. For sneaky relocating of assets the Black Ops is specific designed for. Not so much ...
- by Mary Annabelle - at 2013.06.07 18:27:00
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15. Ninja Mining by One Change - in Player Features and Ideas Discussion [original thread]
Time to state the obvious. Gizznitt has suggested something more akin to a temporary beach head, not so much ninja mining in this context. Not sure a Rorqual can bring enough exhumers with it to worry about filling it's holds without several hour...
- by Mary Annabelle - at 2013.06.06 21:09:00
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16. Ninja Mining by One Change - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: rorquals are supposed to be deep space and orcas for high sec. orcas can be useful anywhere tho, but we cannot bring a rorqual into high sec. This holds an understated observation, and I am not sure you even spotted it. Rorqu...
- by Mary Annabelle - at 2013.06.06 17:17:00
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17. Make Orca 1M m3 unpackaged - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I say why not? if people want to make the capital version of a TurDucken, it could be interesting... Bonus points for engineering a giant Turducken made from cap ships. A kill mail would be like a double capital thing....
- by Mary Annabelle - at 2013.05.29 21:35:00
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18. Corporate Teamwork and Member Incentive - in Player Features and Ideas Discussion [original thread]
You may have just created an interesting spin on null sec PvE vs PvP issues. The cloaked guy spotting for his buddies can probably land DPS on grid before that can be taken down, meaning it is a target for that scenario too. I think that could b...
- by Mary Annabelle - at 2013.05.21 18:06:00
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19. So Local Chat vanished, now what? - in Player Features and Ideas Discussion [original thread]
Andski wrote: Nikk Narrel wrote: As for the kills, I won't see any if I get my way. I'll be mining in the belts enjoying the higher rewards null will have. And knowing my competition in other areas is getting chewed up. Just be careful no...
- by Mary Annabelle - at 2013.05.20 20:04:00
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20. Corporate Teamwork and Member Incentive - in Player Features and Ideas Discussion [original thread]
There there, Nikk. I think I see a major difference in what you two are trying to do. Nikk is trying to give members a reason to not dump corp during a war dec, as well as promote team play over soloing. Good stuff, even if he gets one guy with ...
- by Mary Annabelle - at 2013.05.20 20:01:00
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